The somatosensory system is a little used, but important way to investigate how we perceive and understand the world. Haptic technologies built into bodysuits enable new kinds of sense-manipulative art experiences. The paper centers around my work on haptic bodysuits that create somatic impressions of both touch and presence in immersive environments. The senses of touch in the context of new media art and immersive environments pose many challenges. ISBN 8-2 ISSN 1502-217x Oslo School of Architecture and Design (AHO) PhD thesis 44 ((Accepted and presented paper, published by, but censored by the local ISEA committee in Dubai) The paper presents how developments in the field of Smart Clothing and electronic textiles engender new, corporal sensitivity and new artistic applications of touch. From 2005 till 2007 he was the founding dean of the Faculty of Visual Arts, Oslo National Academy of the Arts. Between 20 he was a professor in New Media at the Academy of Media Arts, Cologne, Germany. He represented Norway at the 5th Istanbul biennial and won the Grand Prize of the Norwegian Council for Cultural Affairs. He has exhibited and lectured at major international events like ISEA, DEAF, Ars Electronica and SIGGRAPH. Ståle Stenslie (1965) is a media artist, researcher and curator in the field of experimental art and interface technologies. This contributes to the definition of new practices of inquiry and knowledge making. A phenomenology of touch allow us to understand the interplay between subjective, felt embodiment and the psychophysically contextualized work of art New in this thesis and approach are the combinations of the various theories on and about touch, but in particular the application of this to works of art where touch appears as a genuine artistic medium. Theoretically touch is investigated through a phenomenological approach on how the world of our experience is constituted for us. A central contribution of the thesis is the explanation of how touch can be content in itself and form so called haptic storytelling. Haptic stimuli in general and vibrotactile stimuli in particular, can have the effect of making the virtual appear more real. Specifically it looks at how bodysuits can function as a two-way tactile display, conveying vibrotactile feedback to the body and interfacing the human to the computer through touch. Touch is approached through practice based research in the arts. Further it gives an overview of the role of vibrotactile stimulation and corporeal interaction in interactive art, showing how touch can be used to construct meaningful experiences. It presents how it feels to touch and be touched in such environments. Virtual Touch The central focus of this thesis is the use and experience of touch in artistic, multimodal and computer-based environments.
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